WIP - SNES Wizardry V

This is still missing a peek byte for levels, so far only x-/y-axis and direction. Also, maps can have negative and positive values on both x- and y-axis, including a zero inbetween.

<?xml version="1.0" encoding="UTF-8" ?>
<gamelink>

    <card
        title="WIZARDRY 5: HEART OF THE MAELSTROM"
        short="WIZARDRY 5"
        titlelo="Wizardry 5: Heart of the Maelstrom"
        sort_name="WIZARDRY 5"
        system="SNES"
        beta="true"
    />

    <!-- "W5SN" / "NS5W" -->
    <packet header="4e533557" size="12" footer="5735534E" />

    <dsub>

        <!-- ZSNES.EXE 1.51 + cwsdpmi7b + Wizardry 5 (Japan - Translated) -->
        <detect sys="e9b551c5" prg="68519bff" ph3="0" ph2="fe05cd95" ph1="514d" ph0="0">
            <peek bytes="229261 229262 22929b" />
        </detect>

    </dsub>

    <regions>

        <region id="1" name="Dungeon" ground_floor="false" start_floor="B1" auto_create="true" >
            <grid infinite="true" />
        </region>

    </regions>

    <views>

        <class name="base">
            <check offset="0" length="4" value="4e533557" />
            <seq offset="4" length="1" />
             <face offset="7" length="1" n="0" e="1" s="2" w="3" />
         </class>

        <!-- Level 1 Y-Positive Part -->
        <packetview extends="base" region="1">
            <xpos offset="5" length="1" min="0" max="30" />
            <ypos offset="6" length="1" min="0" max="30" />
            <const_floor>B1</const_floor>
        </packetview>

        <!-- Level 1 Y-Negative Part -->
        <packetview extends="base" region="1">
            <xpos offset="5" length="1" min="0" max="30" />
            <ypos offset="6" length="1" min="F8" max="FF" />
            <move y="256"/>
            <const_floor>B1</const_floor>
        </packetview>

    </views>

</gamelink>
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