Win Mordor

As the Win3.1 installation can be highly individualized, I have no idea whether these changes will shift the memory addresses of Mordor around or if by how much. That said, as these addresses are all closely clustered together, if you find one you have the rest, so even if this profile doesn't automatically catch the correct peek bytes for you, it should once you figure out the correct RAM adresses.

<?xml version="1.0" encoding="UTF-8" ?>
<gamelink>

    <card
        title="MORDOR: THE DEPTHS OF DEJENOL"
        short="MORDOR"
        titlelo="Mordor: The Depths of Dejenol"
        sort_name="MORDOR"
        system="WIN 3.1"
        beta="false"
    />

    <!-- "M11F" / "F11M" -->
    <packet header="4631314d" size="13" footer="4d313146" />

    <dsub>

        <!-- Win 3.1 (KRNL386) + Mordor 1.1 -->
        <detect sys="e9b551c5" prg="522f2407" ph3="0" ph2="54a7ac7" ph1="12800" ph0="3c3d">
            <peek bytes="4c43d2 4c43d4 4c4a10 4c43d0" />
        </detect>

    </dsub>

    <regions>

        <region id="1" name="Dejenol" ground_floor="false" start_floor="B1" auto_create="true" >
            <grid width="30" height="30" />
        </region>

    </regions>

    <views>

        <!-- Dejenol Dungeon -->
        <packetview region="1">
            <check offset="0" length="4" value="4631314d" />
            <seq offset="4" length="1" />
             <xpos offset="5" length="1" min="1" max="1e" />
            <ypos offset="6" length="1" min="1" max="1e" />
            <face offset="7" length="1" n="1" e="2" s="3" w="4" />
            <move x="-1" y="1" />
             <floor offset="8" length="1" min="1" max="10" dir="down" />
        </packetview>

    </views>

</gamelink>
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