WIP - The Dark Heart of Uukrul

I'm pretty sure I'm still missing at least a value for regions or levels.

Moving up or down stairs is just an illusion, vertical differently positioned levels are on the same map space, from a technical point of view.

<?xml version="1.0" encoding="UTF-8" ?>
<gamelink>

    <card
        title="THE DARK HEART OF UUKRUL"
        short="UUKRUL"
        titlelo="The Dark Heart of Uukrul"
        sort_name="Uukrul"
        system="DOS"
        beta="true"
    />

    <!-- "DHOU" / "1989" -->
    <packet header="554f4844" size="12" footer="39383931" />

    <dsub>

        <!-- UUKRUL.EXE -->
        <detect sys="e9b551c5" prg="86f9f914" ph3="0" ph2="1e0d8833" ph1="9c30" ph0="0">
            <peek bytes="2613c 2613e 26146" />
        </detect>

    </dsub>

    <regions>

        <region id="1" name="Uukrul" ground_floor="true" start_floor="G" auto_create="true" >
            <grid infinite="true" />
        </region>

    </regions>

    <views>

        <class name="base">
            <check offset="0" length="4" value="554f4844" />
            <seq offset="4" length="1" />
            <face offset="7" length="1" n="0" e="1" s="2" w="3" />
         </class>

        <packetview extends="base" region="1">
            <xpos offset="5" length="1" min="0" max="ff" />
            <ypos offset="6" length="1" min="0" max="ff" />
        </packetview>

    </views>

</gamelink>
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