Profile Regions

Depending on the game and its map, regions represent different locations on the map. For some games you actually need only one region, lets say an infinite grid that represents the overworld with entries to various dungeons (the Wizardry 7 map is basically like that), but lots of games are better represented with different regions.

Also, some games have a region for the overworld, and then regions that represent locations on that overworld (the Might and Magic 3 map is structured like that).

  • region id=""

The unique identifier for each region, you need that numbers for structuring the views.

  • name=""

The name of the region that you'll see in Grid Cartographer when the region gets created. You can change that name later manually.

  • ground_floor=""

A typical level-structure in a region is Underground-Floor-Aboveground, but some games either don't have a floor (like Wizardry where the city, the "floor" is not a level per se but a menu) or only take place below or only above ground. Or it could be that due to technical reasons there is no dedicated ground floor. In all those case set ground_floor to false, otherwise to true.

  • start_floor=""

The floor on which your party starts. Aboveground levels start with F1 and increase (F2, F3, …, Fn) the higher you get, underground levels start with B1 and increase (B2, B3, …, Bn) the deeper you get. If you start on the groundfloor, then you have to put in G (start_floor="G").

  • auto_create=""

At least one region needs to have an auto_create="true", or else no region gets created and the profile doesn't work. If all of your regions have auto_create="true", then once you start up your game, all regions will automatically be generated. If you instead prefer that the map only reveals each region when you enter it the first time, don't include auto_create.

Example: Wizardry


        <region id="1" name="Maze" ground_floor="false" start_floor="B1" auto_create="true" >
            <grid width="20" height="20" />

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