NES M&M1
Not tested, based on the DOS-profile of MM1
fceumm_libretro and nestopia_libretro core tested
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<gamelink>
<card
title="MIGHT AND MAGIC: BOOK ONE"
short="MIGHT AND MAGIC"
titlelo="Might and Magic: Book One"
sort_name="MIGHT AND MAGIC 1"
system="NES"
beta="true"
/>
<libretro>
<!-- Might and Magic (U) -->
<detect system="NES">
<content_hash>8b783f6dfef1402fc48701b6a3490f55b7ca17e7b859d2703dff015e0f2a5854</content_hash>
<peek bytes="9f a0 a2 9e" />
</detect>
</libretro>
<regions>
<region id="80" name="Varn" ground_floor="true" start_floor="G" >
<grid width="16" height="16" tilex="5" tiley="4"
label_major="true"
natural_rows="true"
x_letters="true" />
</region>
<region id="1" name="Sorpigal" ground_floor="true" start_floor="G" auto_create="true" >
<grid width="16" height="16" />
</region>
<region id="2" name="Portsmith" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="3" name="Algary" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="4" name="Dusk" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="5" name="Erliquin" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="7" name="Wizard's Cave" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="11" name="Korin Bluffs" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="12" name="Volcano" start_floor="B1" >
<grid width="16" height="16" />
</region>
<region id="13" name="The Magic Square" start_floor="B1" >
<grid width="16" height="16" />
</region>
<region id="14" name="Medusa Lair" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="32" name="Castle Doom" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="33" name="Castle White Wolf" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="34" name="Castle Alamar" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="35" name="Castle Blackridge North" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="36" name="Castle Blackridge South" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="37" name="Castle Dragadune" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="41" name="Forest Stronghold" start_floor="B1" >
<grid width="16" height="16" />
</region>
<region id="49" name="Ancient Wizard Lair" start_floor="B1" >
<grid width="16" height="16" />
</region>
<region id="51" name="Warrior's Stronghold" start_floor="B1" >
<grid width="16" height="16" />
</region>
<region id="53" name="Fabled Gold Building" start_floor="B1" >
<grid width="16" height="16" />
</region>
<region id="57" name="Astral Plane" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
<region id="64" name="Soul Maze" ground_floor="true" start_floor="G" >
<grid width="16" height="16" />
</region>
</regions>
<views>
<!-- CLASSES -->
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<ypos offset="1" length="1" min="0" max="13" />
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</class>
<!-- TOWNS / DUNGEONS -->
<!-- Sorpigal -->
<packetview extends="base" region="1">
<check offset="3" length="1" value="01" />
<const_floor>G</const_floor>
</packetview>
<packetview extends="base" region="1">
<check offset="3" length="1" value="06" />
<const_floor>B1</const_floor>
</packetview>
<!-- Portsmith -->
<packetview extends="base" region="2">
<check offset="3" length="1" value="02" />
<const_floor>G</const_floor>
</packetview>
<packetview extends="base" region="2">
<check offset="3" length="1" value="08" />
<const_floor>B1</const_floor>
</packetview>
<!-- Algary -->
<packetview extends="base" region="3">
<check offset="3" length="1" value="03" />
<const_floor>G</const_floor>
</packetview>
<!-- Dusk -->
<packetview extends="base" region="4">
<check offset="3" length="1" value="04" />
<const_floor>G</const_floor>
</packetview>
<packetview extends="base" region="4">
<check offset="3" length="1" value="0a" />
<const_floor>B1</const_floor>
</packetview>
<!-- Erliquin -->
<packetview extends="base" region="5">
<check offset="3" length="1" value="05" />
<const_floor>G</const_floor>
</packetview>
<packetview extends="base" region="5">
<check offset="3" length="1" value="09" />
<const_floor>B1</const_floor>
</packetview>
<!-- CASTLES -->
<!-- Doom -->
<packetview extends="base" region="32">
<check offset="3" length="1" value="20" />
<const_floor>G</const_floor>
</packetview>
<!-- White Wolf -->
<packetview extends="base" region="33">
<check offset="3" length="1" value="21" />
<const_floor>G</const_floor>
</packetview>
<!-- Alamar -->
<packetview extends="base" region="34">
<check offset="3" length="1" value="22" />
<const_floor>G</const_floor>
</packetview>
<!-- Blackridge North -->
<packetview extends="base" region="35">
<check offset="3" length="1" value="23" />
<const_floor>G</const_floor>
</packetview>
<!-- Blackridge South -->
<packetview extends="base" region="36">
<check offset="3" length="1" value="24" />
<const_floor>G</const_floor>
</packetview>
<!-- Dragadune -->
<packetview extends="base" region="37">
<check offset="3" length="1" value="25" />
<const_floor>B1</const_floor>
</packetview>
<packetview extends="base" region="37">
<check offset="3" length="1" value="26" />
<const_floor>B2</const_floor>
</packetview>
<packetview extends="base" region="37">
<check offset="3" length="1" value="27" />
<const_floor>B3</const_floor>
</packetview>
<packetview extends="base" region="37">
<check offset="3" length="1" value="28" />
<const_floor>B4</const_floor>
</packetview>
<!-- CAVES / MISC DUNGEONS -->
<!-- Wizard's Cave -->
<packetview extends="base" region="7">
<check offset="3" length="1" value="07" />
<const_floor>G</const_floor>
</packetview>
<!-- Korin Bluffs -->
<packetview extends="base" region="11">
<check offset="3" length="1" value="0b" />
<const_floor>G</const_floor>
</packetview>
<!-- Volcano -->
<packetview extends="base" region="12">
<check offset="3" length="1" value="0c" />
<const_floor>B1</const_floor>
</packetview>
<!-- The Magic Square -->
<packetview extends="base" region="13">
<check offset="3" length="1" value="0d" />
<const_floor>B1</const_floor>
</packetview>
<!-- Medusa Lair -->
<packetview extends="base" region="14">
<check offset="3" length="1" value="0e" />
<const_floor>G</const_floor>
</packetview>
<!-- Forest Stronghold -->
<packetview extends="base" region="41">
<check offset="3" length="1" value="29" />
<const_floor>B1</const_floor>
</packetview>
<packetview extends="base" region="41">
<check offset="3" length="1" value="30" />
<const_floor>B2</const_floor>
</packetview>
<!-- Ancient Wizard Lair -->
<packetview extends="base" region="49">
<check offset="3" length="1" value="31" />
<const_floor>B1</const_floor>
</packetview>
<packetview extends="base" region="49">
<check offset="3" length="1" value="32" />
<const_floor>B2</const_floor>
</packetview>
<!-- Warrior's Stronghold -->
<packetview extends="base" region="51">
<check offset="3" length="1" value="33" />
<const_floor>B1</const_floor>
</packetview>
<packetview extends="base" region="51">
<check offset="3" length="1" value="34" />
<const_floor>B2</const_floor>
</packetview>
<!-- Fabled Gold Building -->
<packetview extends="base" region="53">
<check offset="3" length="1" value="35" />
<const_floor>B1</const_floor>
</packetview>
<packetview extends="base" region="53">
<check offset="3" length="1" value="36" />
<const_floor>B2</const_floor>
</packetview>
<packetview extends="base" region="53">
<check offset="3" length="1" value="37" />
<const_floor>B3</const_floor>
</packetview>
<packetview extends="base" region="53">
<check offset="3" length="1" value="38" />
<const_floor>B4</const_floor>
</packetview>
<!-- Astral Plane -->
<packetview extends="base" region="57">
<check offset="3" length="1" value="39" />
<const_floor>G</const_floor>
</packetview>
<!-- Soul Maze -->
<packetview extends="base" region="64">
<check offset="3" length="1" value="40" />
<const_floor>G</const_floor>
</packetview>
<!-- VARN -->
<!-- (A1) -->
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<move x="0" y="-48" />
</packetview>
<!-- (B1) -->
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<!-- (C1) -->
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<!-- (D1) -->
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<!-- (E1) -->
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<!-- (A2) -->
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<!-- (B2) -->
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<!-- (C2) -->
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<!-- (D2) -->
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<move x="48" y="-32" />
</packetview>
<!-- (E2) -->
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<check offset="3" length="1" value="92" />
<move x="64" y="-32" />
</packetview>
<!-- (A3) -->
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<check offset="3" length="1" value="83" />
<move x="0" y="-16" />
</packetview>
<!-- (B3) -->
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<check offset="3" length="1" value="87" />
<move x="16" y="-16" />
</packetview>
<!-- (C3) -->
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<!-- (D3) -->
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</packetview>
<!-- (E3) -->
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<move x="64" y="-16" />
</packetview>
<!-- (A4) -->
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<check offset="3" length="1" value="84" />
<move x="0" y="0" />
</packetview>
<!-- (B4) -->
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<move x="16" y="0" />
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<!-- (C4) -->
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<check offset="3" length="1" value="8c" />
<move x="32" y="0" />
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<!-- (D4) -->
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<!-- (E4) -->
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<move x="64" y="0" />
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</views>
</gamelink>
page revision: 1, last edited: 19 Aug 2018 08:31