Dw Wip

The profile was started by HiddenAsbestos, but I've done enough work on it that I think it should be saved in case I get run over by a car.

<?xml version="1.0" encoding="UTF-8" ?>
<gamelink>

    <card
        title="DRAGON WARS"
        short="DRAGON WARS"
        titlelo="Dragon Wars"
        sort_name="DRAGON WARS"
        system="DOS"
        beta="true"
    />

    <!-- "DDOS" / "SODD" -->
    <packet header="534F4444" size="13" footer="44444F53" />

    <dsub>

        <detect sys="e9b551c5" prg="d720ee32" ph3="0" ph2="*" ph1="dd61" ph0="6120">
            <peek bytes="5181 5180 5183 5182" />
        </detect>

    </dsub>

    <regions>

        <region id="900" name="Dilmun" ground_floor="true" start_floor="G" >
            <grid width="48" height="32" />
        </region>

        <region id="1" name="Purgatory" ground_floor="true" start_floor="G" auto_create="true" >
            <grid width="34" height="34" />
        </region>

        <region id="2" name="Slave Camp" ground_floor="true" start_floor="G" >
            <grid width="17" height="17" />
        </region>

        <region id="3" name="Guard Bridge" ground_floor="true" start_floor="G" >
            <grid width="8" height="8" />
        </region>

        <region id="5" name="Tar Ruins" ground_floor="true" start_floor="G" >
            <grid width="17" height="18" />
        </region>

        <region id="6" name="Phoebus" ground_floor="true" start_floor="G" >
            <grid width="16" height="16" />
        </region>

        <region id="7" name="Heavy Guard Bridge" ground_floor="true" start_floor="G" >
            <grid width="8" height="9" />
        </region>

        <region id="8" name="Mud Toad" ground_floor="true" start_floor="G" >
            <grid width="17" height="17" />
        </region>

        <region id="11" name="Freeport" ground_floor="true" start_floor="G" >
            <grid width="15" height="17" />
        </region>

        <region id="12" name="Magan Underworld" ground_floor="true" start_floor="G" >
            <grid width="32" height="32" />
        </region>

        <region id="15" name="Sunken Ruins" ground_floor="true" start_floor="G" >
            <grid width="8" height="8" />
        </region>

        <region id="17" name="Mystic Wood" ground_floor="true" start_floor="G" >
            <grid width="17" height="16" />
        </region>

        <region id="20" name="Dragon Valley" ground_floor="true" start_floor="G" >
            <grid width="16" height="16" />
        </region>

        <region id="25" name="Slave Estate" ground_floor="true" start_floor="G" >
            <grid width="16" height="16" />
        </region>

        <region id="41" name="Smuggler's Cove" ground_floor="true" start_floor="G" >
            <grid width="7" height="6" />
        </region>

        <region id="42" name="War Bridge" ground_floor="true" start_floor="G" >
            <grid width="8" height="8" />
        </region>

        <region id="43" name="Scorpion Bridge" ground_floor="true" start_floor="G" >
            <grid width="8" height="6" />
        </region>

        <region id="45" name="Necropolis" ground_floor="true" start_floor="G" >
            <grid width="17" height="16" />
        </region>

        <region id="51" name="Game Preserve" ground_floor="true" start_floor="G" >
            <grid width="16" height="16" />
        </region>

    </regions>

    <views>

        <class name="base">
            <check offset="0" length="4" value="534F4444" />
            <seq offset="4" length="1" />
            <face offset="7" length="1" n="0" e="1" s="2" w="3" />
         </class>

        <!-- Dilmun -->
        <packetview extends="base" region="900">
            <xpos offset="5" length="1" min="0" max="2f" />
            <ypos offset="6" length="1" min="1" max="1f" />
            <move x="0" y="-1" />
            <check offset="8" length="1" value="00" />
         </packetview>

        <!-- Purgatory -->
        <packetview extends="base" region="1">
             <xpos offset="5" length="1" min="0" max="21" />
            <ypos offset="6" length="1" min="0" max="21" />
            <check offset="8" length="1" value="01" />
        </packetview>

        <!-- Slave Camp -->
        <packetview extends="base" region="2">
             <xpos offset="5" length="1" min="0" max="10" />
            <ypos offset="6" length="1" min="0" max="10" />
            <check offset="8" length="1" value="02" />
         </packetview>

        <!-- Guard Bridge -->
        <packetview extends="base" region="3">
             <xpos offset="5" length="1" min="0" max="7" />
            <ypos offset="6" length="1" min="0" max="7" />
            <check offset="8" length="1" value="03" />
         </packetview>

        <!-- Tar Ruins -->
        <packetview extends="base" region="5">
             <xpos offset="5" length="1" min="0" max="10" />
            <ypos offset="6" length="1" min="0" max="11" />
            <check offset="8" length="1" value="05" />
            <const_floor>G</const_floor>
        </packetview>

        <!-- Below Tar Ruins -->
        <packetview extends="base" region="5">
             <xpos offset="5" length="1" min="0" max="3" />
            <ypos offset="6" length="1" min="0" max="7" />
            <check offset="8" length="1" value="27" />
            <move x="13" y="-10" />
            <const_floor>B1</const_floor>
        </packetview>

        <packetview extends="base" region="5">
             <xpos offset="5" length="1" min="4" max="7" />
            <ypos offset="6" length="1" min="0" max="7" />
            <check offset="8" length="1" value="27" />
            <move x="5" y="-10" />
            <const_floor>B1</const_floor>
        </packetview>

        <!-- Phoebus -->
        <packetview extends="base" region="6">
             <xpos offset="5" length="1" min="1" max="10" />
            <ypos offset="6" length="1" min="1" max="10" />
            <move x="-1" y="1" />
            <check offset="8" length="1" value="06" />
            <const_floor>G</const_floor>
        </packetview>

        <!-- Phoeban Dungeon -->
        <packetview extends="base" region="6">
             <xpos offset="5" length="1" min="0" max="10" />
            <ypos offset="6" length="1" min="1" max="10" />
            <move x="0" y="1" />
            <check offset="8" length="1" value="21" />
            <const_floor>B1</const_floor>
        </packetview>

        <!-- Heavy Guard Bridge -->
        <packetview extends="base" region="7">
             <xpos offset="5" length="1" min="0" max="7" />
            <ypos offset="6" length="1" min="0" max="8" />
            <check offset="8" length="1" value="07" />
         </packetview>

        <!-- Mud Toad -->
        <packetview extends="base" region="8">
             <xpos offset="5" length="1" min="0" max="10" />
            <ypos offset="6" length="1" min="0" max="10" />
            <check offset="8" length="1" value="08" />
         </packetview>

        <!-- Freeport -->
        <packetview extends="base" region="11">
             <xpos offset="5" length="1" min="0" max="0f" />
            <ypos offset="6" length="1" min="0" max="10" />
            <check offset="8" length="1" value="11" />
        </packetview>

        <!-- Magan Underworld -->
        <packetview extends="base" region="12">
             <xpos offset="5" length="1" min="0" max="20" />
            <ypos offset="6" length="1" min="0" max="20" />
            <check offset="8" length="1" value="12" />
        </packetview>

        <!-- Sunken Ruins -->
        <packetview extends="base" region="15">
             <xpos offset="5" length="1" min="0" max="8" />
            <ypos offset="6" length="1" min="0" max="8" />
            <move y="1" />
            <check offset="8" length="1" value="15" />
            <const_floor>G</const_floor>
        </packetview>

        <!-- Sunken Ruins (Underwater) -->
        <packetview extends="base" region="15">
             <xpos offset="5" length="1" min="0" max="7" />
            <ypos offset="6" length="1" min="0" max="7" />
            <check offset="8" length="1" value="16" />
            <const_floor>B1</const_floor>
         </packetview>

        <!-- Mystic Wood -->
        <packetview extends="base" region="17">
             <xpos offset="5" length="1" min="0" max="10" />
            <ypos offset="6" length="1" min="0" max="f" />
            <check offset="8" length="1" value="17" />
         </packetview>

        <!-- Dragon Valley -->
        <packetview extends="base" region="20">
             <xpos offset="5" length="1" min="0" max="0f" />
            <ypos offset="6" length="1" min="0" max="0f" />
            <move x="-1" />
            <check offset="8" length="1" value="20" />
         </packetview>

        <!-- Slave Estate -->
        <packetview extends="base" region="25">
             <xpos offset="5" length="1" min="0" max="0f" />
            <ypos offset="6" length="1" min="0" max="0f" />
            <check offset="8" length="1" value="25" />
            <const_floor>G</const_floor>
         </packetview>

        <!-- Mines (Below Slave Estate) -->
        <packetview extends="base" region="25">
             <xpos offset="5" length="1" min="0" max="0f" />
            <ypos offset="6" length="1" min="0" max="0e" />
            <check offset="8" length="1" value="13" />
            <move x="0" y="-1" />
            <const_floor>B1</const_floor>
        </packetview>

        <packetview extends="base" region="25">
             <xpos offset="5" length="1" min="0" max="0f" />
            <ypos offset="6" length="1" min="0f" max="0f" />
            <check offset="8" length="1" value="13" />
            <move x="0" y="15" />
            <const_floor>B1</const_floor>
        </packetview>

        <!-- Smuggler's Cove -->
        <packetview extends="base" region="41">
             <xpos offset="5" length="1" min="1" max="7" />
            <ypos offset="6" length="1" min="1" max="6" />
            <move x="-1" y="1" />
            <check offset="8" length="1" value="0a" />
         </packetview>

        <!-- War Bridge -->
        <packetview extends="base" region="42">
             <xpos offset="5" length="1" min="0" max="7" />
            <ypos offset="6" length="1" min="0" max="7" />
            <check offset="8" length="1" value="0b" />
        </packetview>

        <!-- Scorpion Bridge -->
        <packetview extends="base" region="43">
             <xpos offset="5" length="1" min="0" max="10" />
            <ypos offset="6" length="1" min="1" max="6" />
            <move y="1" />
            <check offset="8" length="1" value="0c" />
        </packetview>

        <!-- Necropolis -->
        <packetview extends="base" region="45">
             <xpos offset="5" length="1" min="0" max="10" />
            <ypos offset="6" length="1" min="0" max="10" />
            <check offset="8" length="1" value="0e" />
        </packetview>

        <!-- Game Preserve -->
        <packetview extends="base" region="51">
             <xpos offset="5" length="1" min="0" max="0f" />
            <ypos offset="6" length="1" min="0" max="0f" />
            <check offset="8" length="1" value="1e" />
         </packetview>

    </views>

</gamelink>
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